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    <channel>
        <title>Art And Science</title>
        <description>Art And Science</description>
        <link>http://artandscience.blogcu.com</link>
        <lastBuildDate>Sat, 07 Nov 2009 21:13:42 +0200</lastBuildDate>
     
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            <title>The Ten Most Expensive Cars In The World </title>
            <link>http://artandscience.blogcu.com/the-ten-most-expensive-cars-in-the-world_39023211.html</link>
            <guid>http://artandscience.blogcu.com/the-ten-most-expensive-cars-in-the-world_39023211.html</guid> 
            <description>&lt;table border=&quot;0&quot; cellspacing=&quot;0&quot; cellpadding=&quot;1&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;table border=&quot;0&quot; cellspacing=&quot;1&quot; cellpadding=&quot;1&quot;&gt;&lt;tr&gt;&lt;td&gt;&lt;a href=&quot;http://www.forbes.com/billionaires&quot;&gt;&lt;img width=&quot;89&quot; height=&quot;204&quot; src=&quot;http://images.forbes.com/images/2002/03/04/bills_logos_89x204.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td&gt;&lt;img width=&quot;318&quot; height=&quot;204&quot; src=&quot;http://images.forbes.com/images/2002/03/04/opener_318x204.jpg&quot; border=&quot;0&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;People who don't have billions of dollars tend to think lavishly about what they would do with that kind of money. Car writers especially get this question: &quot;Why doesn't Bill Gates just spend $1 billion to have his very own car made for him?&quot;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Well, we usually answer such questions very politely--or scurry off to the other end of the cocktail party as rapidly as possible--but the truth is, we think billionaires get to be that way by not squandering their dough.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Which is not to say that the super-rich can't blow $1 million on a rare collectible car or have their choice of the world's fastest, m.. ( &lt;a href=&quot;http://artandscience.blogcu.com/the-ten-most-expensive-cars-in-the-world_39023211.html&quot;&gt;devamı &lt;/a&gt;)</description>
            <pubDate>Thu, 19 Mar 2009 11:20:00 +0200</pubDate>        
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            <title>Jamil wilson</title>
            <link>http://artandscience.blogcu.com/jamil-wilson_38064881.html</link>
            <guid>http://artandscience.blogcu.com/jamil-wilson_38064881.html</guid> 
            <description>Short info about Jamil Wilson&lt;p&gt;&lt;b&gt;Small forward&lt;/b&gt;&lt;br /&gt;Racine (WI) Horlick&lt;br /&gt;&lt;b&gt;AAU:&lt;/b&gt;&amp;nbsp;Playground Elite&lt;/p&gt;&lt;p&gt;&lt;b&gt;Ht:&lt;/b&gt;&amp;nbsp;6-foot-7&lt;br /&gt;&lt;b&gt;Wt:&lt;/b&gt;&amp;nbsp;211 lbs&lt;br /&gt;&lt;b&gt;Class:&lt;/b&gt;&amp;nbsp;2009&amp;nbsp;&lt;i&gt;(High School)&lt;/i&gt;&lt;/p&gt;&lt;p&gt;Shaping up to become one of the elite players in his class. Reminds me of Marvin Williams because of his versatility, athleticism and option to play multiple forward slots. Will attack, score and comfortable with the basketball in his hands. Elite player nationally.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;BY PETER JACKEL&lt;br /&gt;&lt;/p&gt;&lt;p&gt;You probably already know that Jamil Wilson is one of the most coveted high school basketball players ever from Racine County.&lt;br /&gt;&lt;br /&gt;What you may not know is that inside the athletic frame that could be wearing a Wisconsin or Marquette uniform two years from now is a pretty decent kid.&lt;br /&gt;&lt;img src=&quot;http://images.townnews.com/journaltimesonline.com/content/articles/2008/03/22/local_sports/doc47e5d771064b2665478788.jpg&quot; /&gt;&lt;br /&gt;That was underscored recently when the All-Racine County Player of the Year in boys&amp;rsquo; basketball said he was postponing when he will announce his choice of schools until next March 8 for a couple of reasons. The first is that is the birthday of his late mother, Carolyn. The second is perhaps even more touching.</description>
            <pubDate>Mon, 09 Mar 2009 01:31:00 +0200</pubDate>        
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            <title>Mucis genres</title>
            <link>http://artandscience.blogcu.com/mucis-genres_37660661.html</link>
            <guid>http://artandscience.blogcu.com/mucis-genres_37660661.html</guid> 
            <description>&lt;h1 id=&quot;firstHeading&quot;&gt;Music genre&lt;/h1&gt;&lt;p&gt;A&amp;nbsp;&lt;b&gt;music genre&lt;/b&gt;&amp;nbsp;is a categorical and typological construct that identifies musical sounds as belonging to a particular category and type of music that can be distinguished from other types of music.&lt;/p&gt;&lt;p&gt;There are several approaches to&amp;nbsp;&lt;a title=&quot;Genre&quot; href=&quot;http://en.wikipedia.org/wiki/Genre&quot;&gt;genre&lt;/a&gt;. In his book&amp;nbsp;&lt;i&gt;Form in Tonal Music,&lt;/i&gt;&amp;nbsp;Douglass M. Green lists the&amp;nbsp;&lt;a title=&quot;Madrigal&quot; href=&quot;http://en.wikipedia.org/wiki/Madrigal&quot;&gt;madrigal&lt;/a&gt;, the&amp;nbsp;</description>
            <pubDate>Wed, 04 Mar 2009 18:05:00 +0200</pubDate>        
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            <title>Best games</title>
            <link>http://artandscience.blogcu.com/best-games_37660181.html</link>
            <guid>http://artandscience.blogcu.com/best-games_37660181.html</guid> 
            <description>&lt;p align=&quot;CENTER&quot;&gt;150 Best Games of All Time&lt;/p&gt;&lt;br /&gt;&lt;p align=&quot;CENTER&quot;&gt;&lt;b&gt;From Computer Gaming World's November 1996 Anniversary Edition&lt;/b&gt;&lt;/p&gt;&lt;p&gt;1. Sid Meier's&amp;nbsp;&lt;a href=&quot;http://www.cdaccess.com/html/pc/civiliz.htm&quot;&gt;Civilization&lt;/a&gt;&amp;nbsp;- Microprose, 1993&lt;/p&gt;While some games might be equally addictive, none have sustained quite the level of rich, satisfying gameplay quite like Sid Meier's magnum opus. The blend of exploration, economics, conquest and diplomacy is augmented by the quintessential research and developemnt model, as you struggle to erect the Pyramids, discover gunpowder, and launch a colonization spacecraft to Alpha Centauri. For its day, Civ had the toughest computer opponents around - even taking into account the &quot;cheats,&quot; that in most instances added rather than detracted from the game. Just when you think the game might bog down, you discover a new land, a new technology, another tough foe - and you tell yourself, &quot;just one more game,&quot; even as the first rays of the new sun creep into your room...the most accute case of game-lock we've ever felt.&lt;p&gt;2. Ultima IV - Origin, 1984&lt;/p&gt;&lt;p&gt;3. Mule - EA, 1983&lt;/p&gt;&lt;p&gt;4.&amp;nbsp;&lt;a href=&quot;http://www.cdaccess.com/html/pc/redbaron.htm&quot;&gt;Red Baron&lt;/a&gt;&amp;nbsp;- Sierra, 1990&lt;/p&gt;While Falcon 3.0 (see below) may be the most impressive from a technical standpoint, there is little question that Red Baron is the better game. Damon Slye honed his craft while designing action hits like Stellar 7 and Skyfox, but with pure flight sims, he found his metier. With all the realistic options turned on, Red Baron is a bear to fly; it's all you can do to keep the fragile wings from tearing off. Rotary aircraft snap to the right, machine guns jam at the worst time - just exactly how you would expect these rickety constructions of wood and fabric to behave. When you toss in th.. ( &lt;a href=&quot;http://artandscience.blogcu.com/best-games_37660181.html&quot;&gt;devamı &lt;/a&gt;)</description>
            <pubDate>Wed, 04 Mar 2009 18:00:00 +0200</pubDate>        
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            <title>Basic photography techniques</title>
            <link>http://artandscience.blogcu.com/basic-photography-techniques_37242751.html</link>
            <guid>http://artandscience.blogcu.com/basic-photography-techniques_37242751.html</guid> 
            <description>we now look for basic photography techniques.&lt;h2&gt;THERE ARE THREE TECHNICAL ELEMENTS THAT &quot;MAKE&quot; AN IMAGE&lt;/h2&gt;&lt;ul type=&quot;number&quot;&gt;&lt;li&gt;&lt;b&gt;&lt;a href=&quot;http://www.digital-cameras-help.com/basic-photography-tips.html#ap&quot;&gt;Aperture&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;a href=&quot;http://www.digital-cameras-help.com/basic-photography-tips.html#sh&quot;&gt;Shutter speed&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;a href=&quot;http://www.digital-cameras-help.com/basic-photography-tips.html#is&quot;&gt;ISO speed&lt;/a&gt;&lt;/b&gt;&amp;nbsp;(sensitivity of the digital sensor)&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;h3&gt;&lt;a name=&quot;ap&quot;&gt;1.&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://www.digital-cameras-help.com/aperture.html&quot;&gt;APERTURE&lt;/a&gt;&lt;/h3&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
            <pubDate>Fri, 27 Feb 2009 23:03:00 +0200</pubDate>        
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            <title>The 5 Hardest Games in the Whole Wide World</title>
            <link>http://artandscience.blogcu.com/the-5-hardest-games-in-the-whole-wide-world_35632471.html</link>
            <guid>http://artandscience.blogcu.com/the-5-hardest-games-in-the-whole-wide-world_35632471.html</guid> 
            <description>&lt;p&gt;I&amp;rsquo;ve played a wide variety of games throughout my life so far, ranging from Spyro the (cute little) Dragon and Crash Bandicoot to the more controversial Grand Theft Auto and Manhunt series.&lt;/p&gt;&lt;p&gt;During my search for new games, I encountered some games that were more - special.&lt;/p&gt;&lt;p&gt;Frankly, some of these games made you pull out all of your hair before you were done.&lt;/p&gt;&lt;p&gt;For this article, I&amp;rsquo;ve searched for the hardest (free) games in the world. Believe me when I say it will be frustrating. It will seem impossible. And if you don&amp;rsquo;t die and fail a few hundred times before succeeding, you&amp;rsquo;re just not trying hard enough.&lt;/p&gt;&lt;p&gt;If this seems too much for you, please turn back now. Failure&amp;nbsp;will&amp;nbsp;be an option - nearly a necessity before succeeding. If you can find the courage, follow me into the gaming pit of doom.&lt;/p&gt;&lt;h2&gt;&lt;strong&gt;5.&amp;nbsp;&lt;a href=&quot;http://agtp.romhack.net/project.php?id=lamulana&quot;&gt;La Mulana&lt;/a&gt;&lt;/strong&gt;&lt;/h2&gt;</description>
            <pubDate>Fri, 06 Feb 2009 20:34:00 +0200</pubDate>        
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            <title>Enabling interaction between 2D and 3D games</title>
            <link>http://artandscience.blogcu.com/enabling-interaction-between-2d-and-3d-games_35632061.html</link>
            <guid>http://artandscience.blogcu.com/enabling-interaction-between-2d-and-3d-games_35632061.html</guid> 
            <description>&lt;p&gt;Developers of 3D virtual worlds and multiplayer games may soon have access to tools that would allow them to build connected, promotional 2D, Flash versions of the same games.&lt;/p&gt;&lt;p&gt;These new tools are at the heart of&amp;nbsp;&lt;i&gt;&lt;a href=&quot;http://battle.multiverse.net/&quot;&gt;Battle&lt;/a&gt;&lt;/i&gt;, a simple Flash game being released Thursday by the</description>
            <pubDate>Fri, 06 Feb 2009 20:31:00 +0200</pubDate>        
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            <title>Verizon to offer 2 BlackBerrys for price of 1</title>
            <link>http://artandscience.blogcu.com/verizon-to-offer-2-blackberrys-for-price-of-1_35631811.html</link>
            <guid>http://artandscience.blogcu.com/verizon-to-offer-2-blackberrys-for-price-of-1_35631811.html</guid> 
            <description>&lt;img alt=&quot;Verizon BlackBerry Storm&quot; src=&quot;http://i.i.com.com/cnwk.1d/i/bto/20090205/BlackBerryStormVerizon.jpg&quot; /&gt;&lt;br /&gt;&lt;p&gt;Starting Friday, for every BlackBerry purchased, Verizon Wireless will throw in another for free.&lt;/p&gt;&lt;p&gt;It's a buy-one-get-one-free special that will run until March 31, and it applies to all BlackBerrys--including the brand new Storm. That's what makes this promotion kind of surprising: the touch-screen Storm is Verizon's supposed answer to AT&amp;amp;T and the iPhone and they're giving them away now?&lt;/p&gt;&lt;p&gt;Well, not entirely. The second piece of hardware will be free, but you still have to sign two-year contracts on each phone involved in the deal. And in the long run, Verizon extracts more money from customers through contracts than on hardware. Still, we won't see AT&amp;amp;T doing a two-for-one iPhone deal probably ever.&lt;/p&gt;</description>
            <pubDate>Fri, 06 Feb 2009 20:26:00 +0200</pubDate>        
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            <title>Google Latitude keeps tabs on friends' locations</title>
            <link>http://artandscience.blogcu.com/google-latitude-keeps-tabs-on-friends-locations_35631521.html</link>
            <guid>http://artandscience.blogcu.com/google-latitude-keeps-tabs-on-friends-locations_35631521.html</guid> 
            <description>&lt;p&gt;just because the Internet has broken down geographic barriers, don't assume that Google doesn't care about geography.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://blog.wired.com/gadgets/google-maps-higher-zoom.png&quot; /&gt;&lt;/p&gt;&lt;p&gt;The company plans to launch software called Latitude on Wednesday that lets mobile phone users share their location with close contacts. Google hopes it will help people find each other while out and about and to keep track of loved ones.&lt;/p&gt;&lt;img src=&quot;http://i.i.com.com/cnwk.1d/i/bto/20090203/Google_Latitude_icon_60x60.png&quot; width=&quot;60&quot; height=&quot;60&quot; /&gt;</description>
            <pubDate>Fri, 06 Feb 2009 20:25:00 +0200</pubDate>        
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            <title>Google helps form 'white space' database coalition</title>
            <link>http://artandscience.blogcu.com/google-helps-form-white-space-database-coalition_35630971.html</link>
            <guid>http://artandscience.blogcu.com/google-helps-form-white-space-database-coalition_35630971.html</guid> 
            <description>&lt;p&gt;Google is teaming up with other technology companies to develop specifications that the Federal Communications Commission can use in developing its &quot;white space&quot; database.&lt;/p&gt;&lt;p&gt;Google said earlier this week that it is joining several technology companies, including Comsearch, Dell, HP, Microsoft, Motorola and Neustar, to form a new coalition called the&amp;nbsp;&lt;a href=&quot;http://googlepublicpolicy.blogspot.com/2009/02/introducing-white-spaces-database-group.html&quot;&gt;White Spaces Database Group&lt;/a&gt;, which will provide and compile into a database technical specifications for devices that will use white space spectrum.&lt;/p&gt;&lt;p&gt;White spaces are unused slivers of spectrum in the 700 MHz band that sit between broadcast TV channels. Google and others successfully lobbied the FCC last year to open up that spectrum for unlicensed use so that new wireless devices could access.. ( &lt;a href=&quot;http://artandscience.blogcu.com/google-helps-form-white-space-database-coalition_35630971.html&quot;&gt;devamı &lt;/a&gt;)</description>
            <pubDate>Fri, 06 Feb 2009 20:16:00 +0200</pubDate>        
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